For instance, hitting that tornado spell with a fireball creates a firestorm that will pull in and subsequently damage anyone around, including yourself. For each gauntlet, you’re given one basic spell, such as shooting a fireball or bolt of lightning, and one arcane ability, perhaps hurling a large boulder or creating a tornado.ĭepending on where your spells land, some may combine to create a secondary effect. Each player starts with a basic gauntlet for one of the six elements: Acid (Toxic), Wind, Fire, Earth, Ice, or Lightning. Starting up the game, you’re immediately run through a tutorial to get used to the unique controls and mechanics for succeeding in the Hollow Lands. It’s serviceable, and that’s all that’s necessary in an exclusively multiplayer battle royale game. The story doesn’t do much except serve as a backdrop for the setting and powers presented in the actual gameplay. These Vowbreakers harvest the magic of powerful gauntlets, channeling the energy into spells and attacks that you then use to crush others in your roguelike quest for loot and levels. Set in a broken region of a formerly powerful civilization, Spellbreak puts you in control of a battlemage known as a Vowbreaker. Unfortunately, Proletariat’s new battle royale, Spellbreak, falls into this second category. Then you have releases like Hyper Scape and Realm Royale that look to amplify the shooting mechanics, but lacking the innovation to hold an audience, generally garnering a bit of attention on release before fizzling into nothingness after a week or so. This has led to a few big indie hits, such as Fall Guys and Escape from Tarkov, taking aspects of battle royales and changing them just enough to create something fresh and unique for their target audience. As the battle royale genre evolves into a standard multiplayer format, so too must the games evolve to pull an audience away from the big names like Fortnite and Call of Duty.
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