Levels are designed around different tools and mechanics that open different gameplay opportunities. Sackboy isn’t a difficult game to play through, but the game does throw enough obstacles and tools into the mix to keep platforming entertaining. The result is a platformer that plays far more precisely than any previous LittleBigPlanet game. This has allowed Sumo Digital to address two of LittleBigPlanet’s most significant issues the finicky switching between three different planes and the floaty platforming. This also means shedding the 2.5D platforming of the original series in favor of an entirely 3D experience. You can still heavily customize your Sackboy, but you won’t be creating any new levels. Sackboy: A Big Adventure sheds the LittleBigPlanet franchise’s creation tools to deliver a pure platforming experience. Who knew it would be such a blast to play through an entire level set to Uptown Funk. These levels use actual music to dictate the level’s flow, timing enemy movement, background scenery, bounce pads and more to the beat. Perhaps the most inventive levels are the ones that deeply ingrain music into their core. You’ll go on a deep-sea treasure hunt, survive a wild train ride, save baby monkeys from a monsoon and do so much more throughout Sackboy’s journey. The amount of imagination on display is mesmerizing, giving players various scenarios to play through. Sumo Digital has done a solid job distilling the charm of LittleBigPlanet into its own platforming game. Playing through these levels in search of Dreamer Orbs isn’t that much of a chore when nearly every level is fun and engaging. These blue-tinted orbs are hidden throughout the levels and are required to face off against the world’s final boss. To progress between each world, you’ll need to collect blue Dreamer Orbs. Within each of those worlds are an assortment of different levels, shops, co-op missions and challenges to run through. During that time, you’ll visit five distinct worlds in Sackboy’s quest to defeat Vex. In total, you’re looking at around 8-10 hours just running through the campaign. The game manages to keep up a high level of charm throughout the campaign. In many ways, it just adds to the game’s character. The story is magnetic even if it’s filled to the brim with classic cliches. Richard E Grant deliciously chews up every scene Vex is in and it’s simply fantastic to watch how it all unfolds. Rather than going for shock and awe, the story manages to capture attention thanks to its charming characters, visuals, and voice performances. The plot is relatively simple and filled with cliches, but it works well. As Sackboy, you’ll travel across five unique worlds and meet a colorful cast of side characters. Armed with Vex’s plans and an ancient prophecy, Sackboy must rise to put down Vex’s plot. He intends on turning Craftworld into a living nightmare and kidnaps Sackboy’s friends to force them to build his Topsy Turver device. ![]() One peaceful day, Sackboy’s home is raided by the menacing Vex, bringer of fear and chaos. Sackboy: A Big Adventure takes place in the idyllic land of Craftworld. Is Sackboy: A Big Adventure a platforming title worthy of the lovable character? ![]() Now, at the PS5’s launch, we have a new adventure with Sackboy, and this time, he’s the star of the show. ![]() Media Molecule has since moved onto Dreams, leaving Sackboy in the hands of Sumo Digital. The adorable champ’s been hopping around since 2008, but his LittleBigPlanet outings have felt overshadowed by the creation tools. Media Molecule’s fame stems from two things: their excellent creation tools and Sackboy.
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